Here’s the video: I’m not able to run games in 4K and I’ve yet to be impressed by ray tracing, but I suppose they’re rather like the canary in the coal mine. If a blockbuster PC game doesn’t have them, perhaps that’s an indication of broader problems. There are also other features here I am grateful for, including an uncapped framerate and the customisation options to tweak whatever graphics settings you want. Skull And Bones has had a long trip to get to this point. It was initially announced five years ago, and has been Ship of Theseused several times since. It resurfaced earlier this year as what Alice B described as “a Sea Of Thieves-like without the jokes”: Alice B didn’t know about the Clutter slider, though, so she may feel different when Skull And Bones launches in full on November 8th.